Facts to the CCN vs SEC Conflict Join the alliance

To understand the graphs and evidence, you need to know how the BGS (Back Ground Simulation) works. A war starts automatically if two factions are equal in influence.24 hours after a faction reached the same influence in a system, the BGS put both factions to war.As player faction you can force this if you gain actively influence to the same level of the other faction. This is an pro active process, it does not happen by itself. You can also avoid as non leading faction by just keeping your influence stable (usually by four-five missions a day). SEC: Simple Elite Corps, INARA,

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Public intelligence Report regarding the conflict

SEC: Simple Elite Corps, INARA, home system Kajuku, system presence 9, system control 1 (Kajuku), assets 2 (Prince Kajuku’s Paradise in Kajuku, Dohler Depot in Tir). A Colonia Expansion Initiative wave 5 faction.https://cdb.sotl.org.uk/factions/65 CCN: Colonia Citizen’s Network, INARA, home system Centralis, system presence 18, system control 2 (Centralis, Tir), assets 3 (Phoenix Harbour and Damask Rose in Centralis, Bolden’s Enterprise in Tir). Factional presence obtained through exceptional circumstances route.https://cdb.sotl.org.uk/factions/76 Recent influence histories for relevant systemsTir: https://cdb.sotl.org.uk/systems/70/h…nge=3305-02-07Kajuku: https://cdb.sotl.org.uk/systems/39/h…nge=3305-02-07Centralis: https://cdb.sotl.org.uk/systems/76/h…nge=3305-02-07 The Tir system at the centre of this conflict is home to multiple sites of strategic regional importance – the controlling station, Bolden’s Enterprise, is home to the region’s Human

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